Unity Multiplayer/MMO Game – Game Devlog #3



My technical thoughts on building a MMO Game. I have no professional experience in this area, and try to come up with an architecture that is simple to implement but also scalable enough for my needs.

00:00 – Intro
01:00 – 1. Using a Networking Provider?
02:19 – 2. Language for Game Server
03:29 – 3. Server Architecture
08:01 – 4. UDP vs. TCP
09:50 – 7. The Network Protocol
10:25 – 8. Position Packet
11:48 – 8. Login Packet
14:11 – 10. UDP Reflection Attack
16:12 – 11. UDP Client in C#
20:59- 12. UDP Server in Python
23:48 – 14. Distributing Player Position
25:58 – 15. HTTP Server Component
26:49 – Conclusion
27:00 – Outro

Part 1 – How To Learn Something New?:
Part 2 – Igniting Creativity:
Part 3 – Unity Multiplayer/MMO Game: this video

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